主角經驗值屬性同步增加,達到升級經驗觸發升級。每級所需經驗值存於 XML 系統參數檔:
<LevelUp>
<Experience Level="0" Value="0" />
<Experience Level="1" Value="0" />
<Experience Level="2" Value="400" />
<Experience Level="3" Value="1280" />
<Experience Level="4" Value="2720" />
<Experience Level="5" Value="4800" />
<Experience Level="6" Value="7600" />
<Experience Level="7" Value="11200" />
<Experience Level="8" Value="15680" />
<Experience Level="9" Value="21120" />
<Experience Level="10" Value="27600" />
<Experience Level="11" Value="35200" />
<Experience Level="12" Value="44000" />
<Experience Level="13" Value="54080" />
<Experience Level="14" Value="65520" />
<Experience Level="15" Value="78400" />
<Experience Level="16" Value="92800" />
<Experience Level="17" Value="108800" />
<Experience Level="18" Value="126480" />
<Experience Level="19" Value="145920" />
<Experience Level="20" Value="167200" />
<Experience Level="21" Value="190400" />
<Experience Level="22" Value="215600" />
<Experience Level="23" Value="242880" />
<Experience Level="24" Value="272320" />
<Experience Level="25" Value="304000" />
...
</LevelUp>
資料驅動設計,易於調整平衡。