1. Win32 API 程式設計
使用 Win32 API 程式設計時,視窗程序很明確,就是程式設計師自訂的視窗程序,但 Win32 提供了 DefWindowProc() API 函數,預設處理交給它即可。
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex;
wcex.lpszClassName = "MyClass";
wcex.lpfnWndProc = (WNDPROC)MyWndProc;
...
RegisterClassEx(&wcex);
HWND hWnd = CreateWindow("MyClass", szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd) return FALSE;
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK MyWndProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
...
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
2. MFC 視窗程序機制
MFC 的視窗程序較複雜,先看靜態的部分(MFC 預先註冊的類別),簡單說:MFC 幫你處理好視窗程序的一切。
2.1 最抽象層:MFC 將視窗程序封裝起來,程式設計師只需「programming by difference」,對哪個訊息感興趣,就建立該訊息的回應函數(當然還有虛函數覆寫...)。
void CMyClass::OnLButtonDown(UINT nFlags, CPoint pt)
{
...
}
2.2 再深入一層:CWnd::WindowProc() 是目前的視窗程序,它是一個 template method。被你「programming by difference」的訊息,會由它交給 CWnd::OnWndMsg() 處理,預設的交給 CWnd::DefWindowProc() 處理。注意 CWnd::OnWndMsg() 和 CWnd::DefWindowProc() 都是虛函數。CWnd::DefWindowProc() 中呼叫了 ::DefWindowProc()(Win32 API 的)。
class CWnd : public CCmdTarget
{
...
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);
...
};
// template method
LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT lResult = 0;
if (!OnWndMsg(message, wParam, lParam, &lResult))
lResult = DefWindowProc(message, wParam, lParam);
return lResult;
}
// primitive method
LRESULT CWnd::DefWindowProc(UINT nMsg, WPARAM wParam, LPARAM lParam)
{
if (m_pfnSuper != NULL)
return ::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);
...
}
2.3 最底層:MFC 預先註冊的類別
Pre-Registers Window Classes 沒什麼神秘的,因為 Window Classes 只是個 struct。當你想用某個 Pre-Registers Window Classes 時,無非是傳個 parameter,某段程式判斷後給 wc 結構賦值,呼叫 AfxRegisterClass(&wc) 完成。關鍵在於:使用的仍是 Win32 API 的 ::DefWindowProc()。
BOOL CWnd::CreateEx(DWORD dwExStyle, LPCTSTR lpszClassName, ...)
{
CREATESTRUCT cs;
cs.lpszClass = lpszClassName;
...
PreCreateWindow(cs); // ######## pass a cs with lpszClass null
...
}
BOOL CWnd::PreCreateWindow(CREATESTRUCT& cs) // ######## pass a cs with lpszClass NULL
{
if (cs.lpszClass == NULL) // ######## pass a cs with lpszClass NULL
{
VERIFY(AfxDeferRegisterClass(AFX_WND_REG)); // ######## pass a para AFX_WND_REG
ASSERT(cs.style & WS_CHILD);
cs.lpszClass = _afxWnd;
}
return TRUE;
}
#define AfxDeferRegisterClass(fClass) AfxEndDeferRegisterClass(fClass)
BOOL AFXAPI AfxEndDeferRegisterClass(LONG fToRegister) // ######## pass a para AFX_WND_REG
{
...
WNDCLASS wndcls;
memset(&wndcls, 0, sizeof(WNDCLASS));
wndcls.lpfnWndProc = DefWindowProc; // ########## here, Win32 API ::DefWindowProc()
wndcls.hInstance = AfxGetInstanceHandle();
wndcls.hCursor = afxData.hcurArrow;
...
if (fToRegister & AFX_WND_REG) // ######## pass a para AFX_WND_REG
{
wndcls.style = CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW;
wndcls.lpszClassName = _afxWnd; // ######## pass a para _afxWnd
AfxRegisterClass(&wndcls);
...
}
...
}
const TCHAR _afxWnd[] = AFX_WND;
#define AFX_WND AFX_WNDCLASS("Wnd")
#define AFX_WNDCLASS(s) _T("Afx") _T(s) _T("42") _STATIC_SUFFIX _UNICODE_SUFFIX _DEBUG_SUFFIX
2.4 總結
class CWnd : public CCmdTarget
{
...
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual BOOL OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult);
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult);
...
}
LRESULT CALLBACK AfxWndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
CWnd* pWnd = CWnd::FromHandlePermanent(hWnd);
return AfxCallWndProc(pWnd, hWnd, nMsg, wParam, lParam);
}
LRESULT AFXAPI AfxCallWndProc(CWnd* pWnd, HWND hWnd, UINT nMsg,
WPARAM wParam = 0, LPARAM lParam = 0)
{
LRESULT lResult;
lResult = pWnd->WindowProc(nMsg, wParam, lParam);
return lResult;
}
LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT lResult = 0;
if (!OnWndMsg(message, wParam, lParam, &lResult))
lResult = DefWindowProc(message, wParam, lParam);
return lResult;
}
BOOL CWnd::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
if (message == WM_COMMAND)
OnCommand(wParam, lParam);
else if (message == WM_NOTIFY)
OnNotify(wParam, lParam, &lResult);
else
... // msg map related
}
LRESULT CWnd::DefWindowProc(UINT nMsg, WPARAM wParam, LPARAM lParam)
{
if (m_pfnSuper != NULL)
return ::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);
...
}