
TDIB.Spray(Density: Integer) 產生類似噴槍飛濺的隨機像素擾動。參數 Density 控制密度,範例使用 2。
unit Unit1;
interface
uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, DIB, StdCtrls;
type
TForm1 = class(TForm)
DXPaintBox1: TDXPaintBox;
Button1: TButton; Button2: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
end;
var Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
const ImgPath = 'C:\Temp\DX.jpg';
begin
DXPaintBox1.DIB.LoadFromFile(ImgPath);
DXPaintBox1.Width := DXPaintBox1.DIB.Width;
DXPaintBox1.Height := DXPaintBox1.DIB.Height;
DXPaintBox1.Repaint;
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
DXPaintBox1.DIB.Spray(2);
DXPaintBox1.Repaint;
end;
end.
object Form1: TForm1
ClientHeight = 142; ClientWidth = 226
object DXPaintBox1: TDXPaintBox; Left = 8; Top = 8; Width = 81; Height = 73; end
object Button1: TButton; Left = 143; Top = 78; Caption = 'Load'; end
object Button2: TButton; Left = 143; Top = 109; Caption = 'Spray'; end
end