前例輸出顯示多個訂閱者收到通知。但為何 .NET Framework 事件模式與之不同?為何有 EventArgs 參數?先理解 .NET 編碼規範:
EventHandler 結尾void 返回值,兩個參數:Object 與 EventArgs (或其子類)EventHandlerEventArgs 的類型以 EventArgs 結尾說明:
Object sender 代表事件源 (Subject),如 Heater,回調可透過它訪問觸發者EventArgs 包含觀察者關心的數據,如溫度這不只是規範,更帶來靈活性。若需在觀察端獲取熱水器型號、產地、價格,傳遞 sender 即可直接訪問,無需修改委托簽名。
重寫範例符合 .NET 規範:
using System;
namespace Delegate {
public class Heater {
private int temperature;
public string type = "RealFire 001";
public string area = "China Xian";
public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);
public event BoiledEventHandler Boiled;
public class BoiledEventArgs : EventArgs {
public readonly int temperature;
public BoiledEventArgs(int temperature) { this.temperature = temperature; }
}
protected virtual void OnBoiled(BoiledEventArgs e) {
if (Boiled != null) Boiled(this, e);
}
public void BoilWater() {
for (int i = 0; i <= 100; i++) {
temperature = i;
if (temperature > 95) {
OnBoiled(new BoiledEventArgs(temperature));
}
}
}
}
public class Alarm {
public void MakeAlert(Object sender, Heater.BoiledEventArgs e) {
Heater heater = (Heater)sender;
Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
Console.WriteLine("Alarm: 嘀嘀嘀,水已經 {0} 度了:", e.temperature);
}
}
public class Display {
public static void ShowMsg(Object sender, Heater.BoiledEventArgs e) {
Heater heater = (Heater)sender;
Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
Console.WriteLine("Display:水快燒開了,當前溫度:{0}度。", e.temperature);
}
}
class Program {
static void Main() {
Heater heater = new Heater();
Alarm alarm = new Alarm();
heater.Boiled += alarm.MakeAlert;
heater.Boiled += (new Alarm()).MakeAlert;
heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert);
heater.Boiled += Display.ShowMsg;
heater.BoilWater();
}
}
}
輸出顯示多個訂閱者(含匿名對象與靜態方法)均正確接收事件。總結:本系列從委托概念切入,引出事件,講解中間代碼,再以熱水器範例實作 Observer 模式,闡述 .NET 委托事件實現方式。