TPictureCollectionItem 的 PatternWidth 與 PatternHeight 屬性控制圖片在繪製時的**重複平鋪**或**縮放**行為。這對於製作背景圖平鋪、UI 九宮格縮放、動畫精靈表切片等非常實用。本文透過互動式範例詳細演示各種設定效果。
Width/Height)。Draw(Surface, X, Y, PatternIndex) 時,會以 PatternWidth × PatternHeight 為單位重複填滿目標區域 (或配合目標矩形)。unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, DXDraws, StdCtrls;
type
TForm1 = class(TForm)
DXDraw1: TDXDraw;
DXImageList1: TDXImageList;
Button1: TButton;
Button2: TButton;
Button3: TButton;
Button4: TButton;
Button5: TButton;
Button6: TButton;
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
procedure Button4Click(Sender: TObject);
procedure Button5Click(Sender: TObject);
procedure Button6Click(Sender: TObject);
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
var
PicItem: TPictureCollectionItem;
w, h: Integer;
procedure TForm1.FormCreate(Sender: TObject);
const
ImgPath1 = 'C:\Temp\DelphiX.bmp';
begin
DXImageList1.DXDraw := DXDraw1;
PicItem := TPictureCollectionItem(DXImageList1.Items.Add);
PicItem.Picture.LoadFromFile(ImgPath1);
w := PicItem.Width; // 記錄原始寬度
h := PicItem.Height; // 記錄原始高度
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
{ 1. 原始尺寸 (預設行為) }
PicItem.PatternWidth := w;
PicItem.PatternHeight := h;
DXDraw1.Surface.Fill(0);
PicItem.Draw(DXDraw1.Surface, 0, 0, 0);
DXDraw1.Flip;
end;
procedure TForm1.Button2Click(Sender: TObject);
begin
{ 2. 寬度拉伸 2 倍,高度不變 }
PicItem.PatternWidth := w * 2;
PicItem.PatternHeight := h;
DXDraw1.Surface.Fill(0);
PicItem.Draw(DXDraw1.Surface, 0, 0, 0);
DXDraw1.Flip;
end;
procedure TForm1.Button3Click(Sender: TObject);
begin
{ 3. 寬度壓縮一半,高度不變 }
PicItem.PatternWidth := w div 2;
PicItem.PatternHeight := h;
DXDraw1.Surface.Fill(0);
PicItem.Draw(DXDraw1.Surface, 0, 0, 0);
DXDraw1.Flip;
end;
procedure TForm1.Button4Click(Sender: TObject);
begin
{ 4. 寬度不變,高度拉伸 2 倍 }
PicItem.PatternWidth := w;
PicItem.PatternHeight := h * 2;
DXDraw1.Surface.Fill(0);
PicItem.Draw(DXDraw1.Surface, 0, 0, 0);
DXDraw1.Flip;
end;
procedure TForm1.Button5Click(Sender: TObject);
begin
{ 5. 寬度不變,高度壓縮一半 }
PicItem.PatternWidth := w;
PicItem.PatternHeight := h div 2;
DXDraw1.Surface.Fill(0);
PicItem.Draw(DXDraw1.Surface, 0, 0, 0);
DXDraw1.Flip;
end;
procedure TForm1.Button6Click(Sender: TObject);
begin
{ 6. 寬高皆拉伸 2 倍 }
PicItem.PatternWidth := w * 2;
PicItem.PatternHeight := h * 2;
DXDraw1.Surface.Fill(0);
PicItem.Draw(DXDraw1.Surface, 0, 0, 0);
DXDraw1.Flip;
end;
end.

PatternWidth := ImageWidth,呼叫 Draw 覆蓋整個螢幕區域,自動重複平鋪。PatternWidth/Height 實現任意尺寸按鈕/面板。PatternWidth := FrameWidth,配合 Draw 的 PatternIndex 參數切換幀。PatternWidth/Height,大面積繪製自動形成重複紋理。Draw(Surface, DestRect, PatternIndex) 多載版本可限制繪製區域,Pattern 會在該矩形內重複。PatternWidth 是目標繪製寬度,**實際上它是來源圖片的邏輯寬度**,決定如何從來源採樣。PicItem.Restore:若先前修改過 Pattern 屬性,後續直接繪製可能產生非預期結果,建議繪製前呼叫 Restore 重置。靈活運用 PatternWidth/Height 可大幅減少美術素材數量,實現動態 UI 縮放與無縫背景,是 2D 遊戲資源優化的關鍵技巧之一。